handsomedogs:

electricalivia:

Signal boosting for all my friends in Vancouver. Show this bitch she didn’t steal a purse, you can’t just walk away with someone’s family member!

http://instagram.com/p/m9Zhsnq-uZ/

unacceptable.

handsomedogs:

electricalivia:

Signal boosting for all my friends in Vancouver. Show this bitch she didn’t steal a purse, you can’t just walk away with someone’s family member!

http://instagram.com/p/m9Zhsnq-uZ/

unacceptable.

This was posted 4 months ago. It has 1,046 notes. .

(Source: 103312, via iguanamouth)

This was posted 4 months ago. It has 18,235 notes. .

benfoldsone:

newyorksjojo:

qyzxf:

Tomodachi Life

You know, I thought the next must-have 3DS game would be Super Smash Bros.

Boy, I sure was wrong!

I need this

Mr. Iwata?

(via urserlicious)

This was posted 4 months ago. It has 26,262 notes.

jakface-stuff:

madoka07:

2014 “Magical Girl” Acrylic paint, Canvas F10 17.91x20.86

exhibition work
"Magical Girl Heroines: Sailor Moon and sailor senshi"
http://www.facebook.com/events/658896564156271

Making video :) / Canvas art “Magical Girl”
http://youtu.be/jNjji8I5VbY

You are quickly becoming one of my favourite artists!

(via urserlicious)

This was posted 4 months ago. It has 161,520 notes.
duncan-cocker:

luxas:

smoofsite:

facedavid:

morbi:

gamefanatics:

Can we all agree that Metal Slug has some of the best pixel art of all time?

The Metal Slug team is absolutely fucking crazy
No one said “hey, we need you guys to create like a dozen giant intricately-animated bosses at a totally ridiculous resolution”
THE LIGHTING CHANGES WHEN THE CANNON GOES OFF AND EVERYTHING
THE PLAYER CHARACTERS ALL HAVE LITTLE RELOAD ANIMATIONS IN A GAME WHERE YOU NEVER ACTUALLY HAVE TO STOP SHOOTING

AND JUST IMAGINE THE THOUGHTS THAT WENT THROUGH THEIR HEAD WHEN THEY MADE THESE




JESUS

AND THAT’S WHY I FUCKING LOVE METAL SLUG.

I aspire to make pixel sprites this fucking awesome.

Indie game devs that make really shitty-looking pixel “art” need to take a lesson from Metal Slug. Pixel art in old games like that aren’t about “how minimal can the design be given the hardware provided?”, they were more like “with the hardware provided, how much can be done with it?”

duncan-cocker:

luxas:

smoofsite:

facedavid:

morbi:

gamefanatics:

Can we all agree that Metal Slug has some of the best pixel art of all time?

The Metal Slug team is absolutely fucking crazy

No one said “hey, we need you guys to create like a dozen giant intricately-animated bosses at a totally ridiculous resolution”

THE LIGHTING CHANGES WHEN THE CANNON GOES OFF AND EVERYTHING

THE PLAYER CHARACTERS ALL HAVE LITTLE RELOAD ANIMATIONS IN A GAME WHERE YOU NEVER ACTUALLY HAVE TO STOP SHOOTING

AND JUST IMAGINE THE THOUGHTS THAT WENT THROUGH THEIR HEAD WHEN THEY MADE THESE

JESUS

AND THAT’S WHY I FUCKING LOVE METAL SLUG.

I aspire to make pixel sprites this fucking awesome.

Indie game devs that make really shitty-looking pixel “art” need to take a lesson from Metal Slug. Pixel art in old games like that aren’t about “how minimal can the design be given the hardware provided?”, they were more like “with the hardware provided, how much can be done with it?”

(via bloochikin)

This was posted 4 months ago. It has 30,844 notes. .